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Coh 3 review
Coh 3 review








An airfield allows you to send reconnaissance planes to remove the fog of war or bombers to prepare targets for a ground assault. So, there are plenty of targets to destroy, but also many opportunities to build.Ĭapturing airfields and ports provide yet more things to spend your resources on. For example, the Indian Artillery Company can bombard enemy positions, remove emplacements, blow up bridges, and weaken enemy companies. Each company you requisition is a powerful toolkit containing a distinct selection of units and a range of abilities that help on the campaign map. The campaign becomes a perfunctory saunter, where you’ll be instructed to defend towns and build emplacements that are a waste of companies and resources when the enemy never ventures south.ĭespite this fundamental flaw, good ideas do bubble to the surface, even in this seemingly unfinished state. However, they never go beyond defending their territory, rendering the Italian campaign largely pointless. If they encounter your company, they might try to attack you after your turn is finished. The enemy companies in Company of Heroes 3 are not entirely passive. Even on the highest difficulty settings, the lack of challenge and dynamic AI proves to be a bit of a dud. The Nazis seem resigned to let you keep everything you’ve claimed, with aggression being a foreign concept. Over nearly 40 hours of gameplay, hardly any resistance is encountered while marching to Rome.

coh 3 review

Unfortunately, the absence of dynamism means that despite being right up there with the very best RTS games, Company of Heroes 3’s experimental campaign falls short of expectations. However, there’s one crucial ingredient missing – it isn’t dynamic.Įven on the highest difficulty settings, the lack of challenge and dynamic AI proves to be a bit of a dud. With a massive turn-based campaign that leads to a slew of spectacular and tactically interesting RTS battles, it should be the most exciting thing Relic has ever done. The main course is the dynamic Italian campaign, which promises a World War 2 Total War-like experience, taking players from Sicily to Rome as they battle against the Nazis in random skirmishes and bespoke missions. It boasts two campaigns and four factions, fitting proportions for the massive conflict it depicts. With an ambitious desire for experimentation, the game is not only a fresh take on the World War 2 theme but also a beast of a game that’s sure to impress. Granted, I am not the best at RTS, but it would have been nice to have more of an on-ramping of difficulty here.In Company of Heroes 3, Relic takes us on a new journey to the vineyards of Italy and the scorching deserts of North Africa, steering clear of the Normandy landings or the Battle of Stalingrad. Before starting the campaign, I jumped into a skirmish and found myself getting extremely frustrated with how the AI was pushing into my base in the first ten minutes and killing all my troops. With the lowest option being standard when you go into a skirmish, the AI is fast, and they will push almost immediately. Unfortunately, this is where Company of Heroes 3 fails a little for me. At the same time, you learn your way around the UI and how everything works, leading up to hard, which is a genuine challenge without being unfair. Whenever I dip my toes back into it, they make it easy to ramp yourself up to the more complex difficulties, with easy being just enough to poke you. While I have little playtime in Company of Heroes 2, I have an insane amount of hours in Company of Heroes. Speaking of brutal, the AI in Company of Heroes 3 is on another level of crushingly challenging, but weirdly enough, only in the game Skirmish mode. “ Company of Heroes 3 is a fantastic game and experience, with mild frustrations on PS5…”










Coh 3 review